Large City: S̺âhâlà Dæche Gûchya

S̺âhâlà Dæche Gûchya

S̺âhâlà Dæche Gûchya
Example Rattu architecture.
StateDaland
ProvenceDànà Dûchû Provence
Sub ProvenceQahî Habæ County
RegionReadvale Heathland
Founded1173
Community LeaderLord Zlkê
Area88 km2 (35 mi2)
Average Yearly Temp29°C (84°F)
Average Elevation764 m (2506 ft)
Average Yearly Precipitation93 cm/y (36 in/y)
Population21133
Population Density240 people per km2 (603 people per mi2)
Town AuraEnchantment
Naming
Native nameS̺âhâlà Dæche Gûchya
Pronunciation/s̺ɑˈhɑlə/ /ˈdæʧe/
Direct Translation[central] [current]
Translation[Not Yet Translated]

S̺âhâlà Dæche Gûchya (/s̺ɑˈhɑlə/ /ˈdæʧe/ [central] [current]) is a subtropical Large City located in Qahî Habæ County, Dànà Dûchû Provence, within the Daland.

The name S̺âhâlà Dæche Gûchya is derived from the Goblin language, as S̺âhâlà Dæche Gûchya was founded by Glkadsm, who was culturaly Rattu.

Climate

S̺âhâlà Dæche Gûchya has a yearly average temperature of 29°C (84°F), with its average temperature during the summer being a blistering 34°C (93°F) and its average temperature during the winter being a pleasant 25°C (77°F). S̺âhâlà Dæche Gûchya receives an average of 93 cm/y (36 in/y) of precipitation, most of which comes in the form of rain during the spring. S̺âhâlà Dæche Gûchya covers an area of nearly 88 km2 (35 mi2), and an average elevation of 764 m (2506 ft) above sea level.

Overview

S̺âhâlà Dæche Gûchya was founded durring the late 13th century in fall of the year 1173, by Glkadsm. The establishment of S̺âhâlà Dæche Gûchya suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

S̺âhâlà Dæche Gûchya was built using the conventions of Rattu durring the late 13th century. Naturaly, all settlmentss have their own look to them, and S̺âhâlà Dæche Gûchya is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

S̺âhâlà Dæche Gûchya is buildings are arranged arrounded highly ordered system of narrow baked earthen streets which form hexical paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city is defended by arcane means. It's hard to spot at first, but there's a tell tell shimmer in the air arround S̺âhâlà Dæche Gûchya, and you can spot the ocasional warding glyph carved into a rock or tree all arround town. These mystical defences are ancient, unknowable, and unassailable by current means... Assuming everything is in working order. Otherwise, the wards are little more than a deathtrap. S̺âhâlà Dæche Gûchya's Relic of the World That Was are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.

S̺âhâlà Dæche Gûchya is a bustling hive of activity. Everyone moves at nothing short of a jog, each convocation is a mile a minute, and there’s dedicated lanes for riding through town in the center of each street. The locals all appear to be not merely occupied, but in a true hurry for everything from drinking a pint of ale to their daily work.

Civic Infrastructure

S̺âhâlà Dæche Gûchya possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

S̺âhâlà Dæche Gûchya has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

S̺âhâlà Dæche Gûchya has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within S̺âhâlà Dæche Gûchya. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for S̺âhâlà Dæche Gûchya's parks.

S̺âhâlà Dæche Gûchya has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within S̺âhâlà Dæche Gûchya.

S̺âhâlà Dæche Gûchya has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

S̺âhâlà Dæche Gûchya has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

S̺âhâlà Dæche Gûchya has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

S̺âhâlà Dæche Gûchya has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

S̺âhâlà Dæche Gûchya has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

S̺âhâlà Dæche Gûchya has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

S̺âhâlà Dæche Gûchya has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain S̺âhâlà Dæche Gûchya's public wards, blessings, and other arcane systems.

S̺âhâlà Dæche Gûchya has an Arts Academy which provides higher education in many fields including math, language arts, philosophy, engineering, and other such disciplines.

S̺âhâlà Dæche Gûchya possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. S̺âhâlà Dæche Gûchya's grid is powered by mana accumulators.

S̺âhâlà Dæche Gûchya's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

S̺âhâlà Dæche Gûchya has a first rate hospital which caters to anyone in need of long term medical care.

S̺âhâlà Dæche Gûchya has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

S̺âhâlà Dæche Gûchya has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for S̺âhâlà Dæche Gûchya's natural decorations nor waterways.

S̺âhâlà Dæche Gûchya has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

S̺âhâlà Dæche Gûchya has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

S̺âhâlà Dæche Gûchya has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Religious leaders are influential in almost any community, but in S̺âhâlà Dæche Gûchya they make up the final authorities. It may be an explicit theocracy, with rule by the clerics of a particular faith, or a temple might be so important and powerful that the official leaders are helpless to resist its will. The locals can be expected to be loyal adherents to the faith, or else the less pious majority is deeply intimidated by the religion’s believers.

S̺âhâlà Dæche Gûchya's town hall was built using a different architectural style from the rest of the town. The style used is characterized by dynamic designs and complex architectural plan forms; intended to heighten feelings of motion and sensuality, and frequently based on the oval. It made extensive and extreme use of: Grandeur, Contrast, Curves and twists, Rich surface treatments, Gilded statuary, Bright colors, Vividly painted ceilings, Fragmented or deliberately incomplete elements, Large-scale frescoes, Dramatic central projections on an external facade, the use of plaster, stucco, or marble finishing, Illusory effects such as trompe l’oeil, and pear-shaped domes. While beloved by the nobility, the common folk tended to despise the style due to the massive consumption of resources required for even a small building constructed in this style.

Due to the actions of local Kami, summer is recurring in S̺âhâlà Dæche Gûchya.

The Mud Elemental, Medium near S̺âhâlà Dæche Gûchya are known to be quite timid.

S̺âhâlà Dæche Gûchya's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves sex to channel Mysticism energies of tier 2 via speaking in tongues.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 41
  • Farmers: 66
  • Farm Laborer: 105
  • Hunters: 72
  • Milk Maids: 54
  • Ranchers: 26
  • Ranch Hands: 57
  • Shepherds: 55
    • Farmland: 85377 m2
    • Cattle and Similar Creatures: 5283
    • Poultry: 63399
    • Swine: 4226
    • Sheep: 211
    • Goats: 42
    • Horses, Mounts, and Beasts of Burden: 2113

Craftsmen

  • Arms and Toolmakers: 44
  • Blacksmiths: 45
  • Bookbinders: 27
  • Buckle-makers: 29
  • Cabinetmakers: 46
  • Candlemakers: 88
  • Carpenters: 65
  • Clothmakers: 60
  • Coach and Harness Makers: 22
  • Coopers: 50
  • Copper, Brass, Tin, Zinc, and Lead Workers: 30
  • Copyists: 20
  • Cutlers: 17
  • Fabricworkers: 45
  • Farrier: 128
  • Furriers: 13
  • Glassworkers: 72
  • Gunsmiths: 45
  • Harness-Makers: 19
  • Hatters: 42
  • Hosiery Workers: 15
  • Jewelers: 23
  • Leatherwrights: 52
  • Locksmiths: 20
  • Matchstick makers: 32
  • Musical Instrument Makers: 30
  • Painters, Structures and Fixtures: 26
  • Paper Workers: 29
  • Plasterers: 28
  • Pursemakers: 36
  • Roofers: 22
  • Ropemakers: 22
  • Rugmakers: 19
  • Saddlers: 41
  • Scabbardmakers: 47
  • Scalemakers: 21
  • Scientific, Surgical, and Optical Instrument Makers: 13
  • Sculptors, Structures and Fixtures: 20
  • Shoemakers: 21
  • Soap and Tallow Workers: 86
  • Tailors: 114
  • Tanners: 26
  • Upholsterers: 29
  • Watchmakers: 29
  • Weavers: 64
  • Whitesmiths: 17

Merchants

  • Adventuring Goods Retellers: 14
  • Arcana Sellers: 14
  • Beer-Sellers: 29
  • Booksellers: 31
  • Butchers: 62
  • Chandlers: 58
  • Chicken Butchers: 53
  • Entrepreneurs: 21
  • Fine Clothiers: 51
  • Fishmongers: 57
  • Florists: 12
  • Potion Sellers: 36
  • Resellers: 88
  • Spice Merchants: 28
  • Wine-sellers: 44
  • Wheelwright: 32
  • Woodsellers: 19

Service workers

  • Bakers: 96
  • Barbers: 98
  • Coachmen: 30
  • Cooks: 84
  • Doctors: 45
  • Gamekeepers: 34
  • Grooms: 18
  • Hairdressers: 75
  • Healers: 63
  • Housekeepers: 62
  • Housemaids: 132
  • House Stewards: 62
  • Inns: 20
  • Laundry maids: 39
  • Maidservants: 72
  • Nursery Maids: 37
  • Pastrycooks: 72
  • Restaurateur: 91
  • Tavern Keepers: 88

Specialized Laborer

  • Ashworkers: 31
  • Bleachers: 19
  • Chemical Workers: 11
  • Coal Heavers: 43
  • In-Town Couriers: 50
  • Long Haul Couriers: 43
  • Dockyard Workers: 40
  • Gas Workers: 10
  • Hay Merchants: 18
  • Leech Collectors: 56
  • Millers: 45
  • Miners: 44
  • Oilmen and Polishers: 34
  • Postmen: 46
  • Pure Finder: 29
  • Skinners: 68
  • Sugar Refiners: 12
  • Tosher: 34
  • Warehousemen: 66
  • Watercarriers: 44
  • Watermen, Bargemen, etc.: 62

Skilled Laborers

  • Accountants: 28
  • Alchemist: 32
  • Clerk: 44
  • Dentists: 21
  • Educators: 57
  • Engineers: 29
  • Gardeners: 22
  • Mages: 15
  • Plumbers: 22
  • Pharmacist: 25
  • Professors: 9
  • Scientists: 16
  • Wizards: 9

Civil Servants

  • Adventurers: 20
  • Bankers: 28
  • Civil Clerks: 42
  • Civic Iudex: 22
  • Consultants: 13
  • Exorcist: 52
  • Fixers: 24
  • Kami Clerk: 42
  • Landlords: 39
  • Lawyers: 26
  • Legend Keepers: 35
  • Militia Officers: 192
  • Monks, Monastic: 68
  • Monks, Civic: 64
  • Historian, Oral: 45
  • Historian, Textual: 25
  • Policemen, Sheriffs, etc.: 44
  • Priests: 81
  • Rangers: 27
  • Rat Catchers: 31
  • Scholars: 32
  • Spiritualist: 40
  • Slayers: 11
  • Storytellers: 93
  • Military Officers: 72

Cottage Industries

  • Brewers: 68
  • Comfort Services: 81
  • Enchanters: 23
  • Herbalists: 23
  • Jaminators: 72
  • Needleworkers: 66
  • Potters: 33
  • Preserve Makers: 68
  • Quilters: 31
  • Seamsters: 124
  • Spinners: 62
  • Tinker: 23
  • Weaver: 54

Artists

  • Actors: 21
  • Architects: 8
  • Bards: 34
  • Costumers: 13
  • Dancers: 24
  • Drafters: 13
  • Engravers: 16
  • Fine Furniture Carpenters: 10
  • Glaziers: 22
  • Inlayers: 19
  • Musicians: 62
  • Painters, Art: 10
  • Playwrights: 22
  • Sculptors, Art: 18
  • Wood Carvers: 78
  • Writers: 84

Produce Industries

  • Butter Churners: 70
  • Canners: 55
  • Cheesmakers: 68
  • Ice Merchants: 9
  • Millers: 40
  • Picklers: 37
  • Smokers: 26
  • Stockmakers: 24
  • Tobacconists: 34
  • Tallowmakers: 52

7990 of S̺âhâlà Dæche Gûchya's population work within a Foundational Occupation.

12298 of S̺âhâlà Dæche Gûchya's population do not work in a formal occupation, but do contribute to the local economy. 845 (4%) are noncontributers.

Points of Interest

The roads leading into S̺âhâlà Dæche Gûchya possess a great number of switchbacks. While designed for defense, they mostly wind up pissing everyone trying to take goods to town right the hell off.

POI

History

In time immemorial, reportedly some time during the late 2nd century S̺âhâlà Dæche Gûchya was struck by unseasonably warm weather, causing a sweltering heat to smouther the land for 22 days. S̺âhâlà Dæche Gûchya lost 214 people and 336 livestock in the disaster.. The deadly heat is remembered by most as the Torment's Flame.

History